Saving games without encryption wouldn’t hurt anybody since, to my knowledge, there isn’t any savegame editor working with v1.13 anyway.
The benefit, however, would be enabling advanced users to hex their savegames easily. This would eliminate the need to fire up the full-blown debugger just in order to fix a little thingy causing a problem in the game or you’ve changed your mind about. Think for example of IMP creation. There is a tool which handles this but it has flaws, too. Or adjusting game options half-way through. Anything really.
Please do.
November 23, 2008 at 19:48 |
By the way, this post is a little outdated by now.
Savegame encryption was dropped when NIV/2085 was introduced as far as I can tell.
Thanks.