Dynamic RPC adjustment

February 29, 2008

Having finished JA2 Vengeance, replacing UC as my favorite mod BTW, I realize how difficult RPC design really is. It’s hard because in this non-linear game the mod-maker simply cannot predict when the player meets an RPC.

This sucks when it comes to choosing RPC stats. If they are too low and the player meets them later then expected the player will probably not use him or her since all other team members will have advanced to higher levels already. If they are too high on the other hand it will make the character more valuable to the player but the game too easy altogether.

Wouldn’t it be awesome if you could prepare some LUA scripts which allowed the modder to arrange RPC attributes by the time of encounter? These could depend on the overall game progress, other team members’ stats or just on the weather. Anyway, it would certainly solve the problem described above.

We know there are some efforts of bringing LUA to 1.13. So keep up the work in that direction and enable us to create story rich mods relying on RPCs.